Showing posts with label game review. Show all posts
Showing posts with label game review. Show all posts

22 June 2016

Dungeons & Dragons & Drawing


Once upon a time Often upon fifteen+ years ago, I played that little role-playing game called Dungeons and Dragons. As you'll notice in the "Labels" section on the right, I've mentioned D&D here before, plus in a short product description for Nerdy With Children a few years back. I owe my cousins for introducing it to me, because I loved it, and used it (like many people have) to build storytelling skills, plan and write novels, and enjoy a whole lot of adventures with my friends. I guess you could say this is my attempt to pay it forward!

I've mentioned in earlier posts that, after a long hiatus from dungeon-delving games, I eventually found Descent 2nd Edition. I'm still a rabid Descent fan, which I value for its artwork, its relative simplicity (compared to RPGs, which it isn't), and its short preparation time. In other words, I've appreciated not having to fill what I remember as the very time-consuming role of "Dungeon Master."

However, a few months ago, I discovered a Humble Bundle for an RPG called Pathfinder, which is D&D 3rd edition's Open License rule system re-branded by Paizo Publishing. I wasn't eager to jump back into tabletop RPGs; if anything, I avoided it. However, the bundle included digital copies of hundreds of dollars worth of rulebooks and quest modules for less than $20, which was hard to ignore. I mentioned it to a father and son at my church as well as my two boys, and they all convinced me to go for it.

13 June 2015

"Jurassic World" Review



I thought Jurassic Park: The Game by Telltale Games (2011) was a worthy sequel to the first film, whether or not it's considered canon. (Does it really matter in this series?) Not only did it feature all the same dinosaurs and settings, but also puzzle-solving game-play clearly inspired by all the technological challenges in the movie - even an explanation why "Push to Close" is the button for restoring electrical power. It fleshed out the character Harding (albeit a younger version), whose story deviated from his role in the book but explained what he was doing during the events of the movie following his brief appearance with the sick triceratops. Setting it during and immediately following the movie was a great way to capitalize on its urgency and the audience's nostalgia. What's more, it beat the new movie Jurassic World to introducing a Mosasaurus threat and the first on-screen death of a female character (by the mosasaur in both cases, oddly enough).


Despite all that, the game was criticized for being more a movie than a game, and not many are likely to "see" it as a result of that hybrid nature. Fortunately, Jurassic World is a nostalgic sequel in its own right, featuring a more impressive hybrid in the Indominus rex. (See what I did there?)

I loved the first movie and went on to read the book much younger than I probably should have. My copy is so used it fits my hands like a well worn baseball mitt. I must have reread Dennis Nedry's death scene the most, since that page is so exhausted it's falling out. Prior and after this, I was known for an obsession with dinosaurs and often bragged that one of the first words I could spell was "paleontologist." My point is, I went to Jurassic World fully expecting a nostalgic experience, but I also walked out wondering where the line is between "nostalgic" and "predictable."

I wrote my own sequel to Jurassic Park when I was eleven or twelve. Like Crichton's actual sequel, Lewis Dodgson was the villain, but I also contrived a way to get the entire original (surviving) cast back on the exact same island for pretty much the exact same tour. The kids ended up stranded with Grant again, and when he played another playful prank on them (as in the movie), Tim said, "That was another good one!" Fan fiction at its least creative.

Jurassic World does a much better job than me or either of the other movie sequels at recreating the original. (Spoilers follow.)

18 April 2015

Dungeon Roll Review

Credit: playtmg.com
Name: Dungeon Roll (I often call it "Dungeon Dice" by accident...because, you know, alliteration.)
Developer: Tasty Minstrel Games
# of Players: 1-4 (but see below)
Time: 15-30 minutes (but see below)
Ages: 8+ (My 7-year-old has played just fine.)

I became interested in this game after viewing the Watch It Played YouTube video (which is also very helpful for understanding the rules). My kids saw it, too, and said "We have got to get that game!" To us, the appeal was a dungeon-delving experience distilled to a simple custom-sided dice game playable in less than an hour.

We enjoyed our first play-through quite a bit, but it's usually not our first choice for family game night. It works great for 1-2 players because it moves quickly and there's always something to do. After that, there will always be one or more players doing nothing but waiting for someone's dungeon delve to finish - which can take 10-15 minutes if they're slow deciding how to spend their die rolls.